I still remember the first time I descended into the Aztec excavation site, that moment when my boot slipped on loose gravel and I found myself falling into one of those threateningly deep, dark holes without knowing what awaited below. The sensation was remarkably similar to playing Hollowbody recently—that same gut-wrenching uncertainty when you drop into unknown spaces in the game, wondering just how far down you'll go. Archaeology and gaming might seem worlds apart, but they share this fundamental human experience: the thrill of stepping into darkness with only faith and curiosity as your guides.
One particular corridor in the Aztec tunnels stretched on for what felt like an eternity, much like that absurdly long stairwell in Silent Hill 2 that the Hollowbody developers clearly referenced. I found myself whispering exactly the same question: "How long is this thing?" The similarity wasn't just superficial—it tapped into that primal fear of endless descent that both ancient architects and modern game designers understand perfectly. Walking through those tunnels, counting my steps until I lost track around 347, I realized these spaces were designed to disorient and humble those who entered them. The Aztecs understood psychological impact just as well as today's game developers do.
What fascinates me most about these parallel experiences is how modern technology allows single developers to recreate sensations that once required massive teams. When I played Hollowbody, I kept thinking about our small archaeological team of just eight people uncovering what would have taken hundreds of workers centuries ago. The game's creator managed to capture that same sense of isolation and discovery working alone that our team felt in those tunnels. There's something profoundly democratic about how technology has democratized these experiences—both in gaming and archaeology.
The artifacts we discovered in those deep chambers told stories that would make any game designer envious. One chamber contained a jade mask so perfectly preserved it looked like it had been placed there yesterday, not five centuries ago. The craftsmanship was extraordinary—each detail so precise it could rival any modern 3D model. I remember thinking how the artisan who created this masterpiece would marvel at seeing their work recreated in digital form, their artistic vision surviving through technologies they couldn't possibly have imagined.
Some of the most striking discoveries weren't the glittering treasures you see in museums, but the everyday objects that revealed how people actually lived. Finding a cooking area with charcoal still in the hearth, or children's toys scattered near sleeping quarters—these moments connected me to real people in ways that history books never could. It's the same feeling I get when exploring the environmental storytelling in games like Hollowbody, where you piece together lives through scattered notes and carefully placed objects. Both experiences remind us that history isn't about grand events alone—it's about individual human experiences.
The darkness in those tunnels was unlike anything I've experienced elsewhere. Modern LED lights can only penetrate so far, and there were sections where the blackness felt almost physical, like swimming through ink. This is where Hollowbody truly shines—the developers perfectly captured that specific quality of archaeological darkness, the kind that seems to swallow sound and light whole. I've never felt more connected to ancient people than in those moments, understanding their relationship with darkness not as absence, but as presence.
What continues to astonish me is how contemporary gaming experiences can mirror archaeological discoveries so accurately. The sense of wonder when uncovering a new chamber, the careful documentation of each find, even the methodical process of piecing together fragments—these are experiences shared by both fields. When I play through games that understand this, I find myself nodding along, remembering similar moments in real excavations. The best games don't just entertain—they educate us about processes and experiences we might never encounter otherwise.
The ethical questions surrounding these discoveries remain complex. Do we have the right to disturb these resting places? Should some secrets remain buried? I struggle with these questions every time I enter a new site, just as game designers must decide how much to reveal to players versus what to leave mysterious. There's a delicate balance between discovery and preservation that both archaeologists and game developers must navigate. Personally, I believe context is everything—understanding why something was created or buried matters as much as the object itself.
Returning to the surface after days underground always feels like emerging from another world. The sunlight seems brighter, colors more vivid, and ordinary sounds somehow extraordinary. This transition mirrors the experience of finishing an immersive game and returning to reality—both leave you slightly changed, seeing the world through different eyes. The treasures we've uncovered in Aztec sites aren't just physical objects; they're perspectives, understandings, and connections that continue to shape how I see both past and present. And isn't that the greatest treasure any of us can hope to find?